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The Bard’s Legacy

By / May 30, 2015 / News

HELLO!  We will be posting mini-reviews of our weekly test games, starting this Wednesday. We release test games on Mondays and I guess Wednesday gives us a couple of days to check things out and report back to you guys. We hope to see the implementation of skills in the next test game or so…. [read more]

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Welcome

By / May 30, 2015 / News

I want to also welcome Jesse Beach who has joined the programming side of things. We want to get this game out as soon as possible without sacrificing quality so all the additional help is essential. Both Jesse and Jay have been involved in one way or another from way back in this projects infancy…. [read more]

  • screen10

    The Bard’s Legacy

    By / May 30, 2015 / News

    HELLO!  We will be posting mini-reviews of our weekly test games, starting this Wednesday. We release test games on Mondays and I guess Wednesday gives us a couple of days to check things out and report back to you guys. We hope to see the implementation of skills in the next test game or so. Each class has about 7 special skills to distinguish themselves from other classes.
    Teaser – Monks have a meditation/transcendance skill that allows them to recover from harm of the mind or body. It DOES take a little time to take effect and they must be undisturbed, for it to work. Keep your Bard playing to keep the critters away! – JON

    Ok jokes over. It was fun though :). Seriously I have put up a few new images in the Inhabitants Gallery. I gave the latest alpha release a little test drive as I have done before but this time I ran into 5 Beholders. I was prompted for battle but they kicked my ass. I didn’t know Justin implemented the combat in the latest release so I was unprepared for it. We’re getting closer and closer to completion.

    Yes it’s me Rob. I am still here as I could not pull myself away from the project. I have finished the new Orc and have posted it today. You may notice why some of the images had been taken down. Well each image starts as a concept image and it may take a couple of repaints before it becomes a final image. We also want to limit the amount of creatures and art we post because we do not want to spoil it for everyone it’s released. It would suck if you knew what every monster looked like before you did battle with them.

  • screen11

    Welcome

    By / May 30, 2015 / News

    I want to also welcome Jesse Beach who has joined the programming side of things.
    We want to get this game out as soon as possible without sacrificing quality so all the additional help is essential.
    Both Jesse and Jay have been involved in one way or another from way back in this projects infancy.

    I want to welcome back Jason Lane to the team. He was with us from way back around the BTIV project and alot of his work still remains in the Bards Legacy project.
    We are getting closer to what we want with the game. The look of the game is something I could only dream about back when I used to play Bards Tale on my C64.
    Exploring the town of Rennibister is much like exploring Skara Brae but this time it’s a more realistic experience.
    I will be posting some screenshots of Rennibister this week.

    We now have an official address! We will be moving to http://www.bardslegacy.com
    Update your bookmarks as we will be closing the Geocities and Crosswinds sites down once the new site is completed.

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